Sorry I haven't posted anything in a while. But it's not like I have a huge fan base dying to hear from me(yet).
Anyway heres my review of C&C 3: tib wars
The game is basically the same as all of the prequels(good games a little graphically outdated now). Even the old bad guy is back. It kinda annoys me how as a GDI commander I've "killed" him twice now and there is not a scar on his face.
For those of you not familiar with the series it is an rts(real time strategy for COMPLETE noobs). If you've ever played an rts before this gome is where they got the controls from, so the learning curve is almost non-existant. The story follows the conflict between the Brotherhood of Nod(militant cult lead by Kane, who is bacically evil jesus) and GDI(Think UN with the ability to resolve conflicts) in a world covered by tiberium(crystals that are poisonous and somehow used as currency). This game added aliens into the mix which play sorta like a mix of protoss and zerg(from starcraft).
You can only play as the GDI or Nod until you beat both of their campaigns, then you get the secret Scrin campaign(The Aliens). As for which side to pick, its mostly a matter of style. If you like building an army of tanks and overwheming the enemy with numbers, pick GDI. If you like building secret bases and suicide bombing, Nod is for you. If you are looking for a good plot, Nod is a lot better than GDI. The acting seems better on the Nod side too. You may recognise some of the actors from Lost or House or the old C&C games. This is the only game series that still does live action cutscenes(even if they do only one take).
I personally love this game. 5 talons out of 5.
And remember: it takes a noob to not know what noob means.